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Isabelle Arvers
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Peter C. Krell


suct Verlag, Berlin (DE)

Scientist, Journalist and Games Expert

2D Animation, 3D Animation, Advertising, Camera, Content acquisition, Design, Distribution, Festival, Game design, Interactive media, Live action, Machinima, Mobile entertainment, Motion graphics, Music, Post production, Realtime demos, Recruitment, Sound design, Television, Visual FX, VJ Art, Web portal

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